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The simplex method is a method for solving problems in linear programming. This method, invented by George Dantzig in 1947, tests adjacent vertices of the feasible set (which ...
Given a simplex of unit content in Euclidean d-space, pick n>=d+1 points uniformly and independently at random, and denote the expected content of their convex hull by ...
A knot K in S^3=partialD^4 is a slice knot if it bounds a disk Delta^2 in D^4 which has a tubular neighborhood Delta^2×D^2 whose intersection with S^3 is a tubular ...
Slovin's formula, somtimes also spelled "Sloven's forumula (e.g., Altares et al. 2003, p. 13), is an ad hoc formula lacking mathematical rigor (Ryan 2013) that gives an ...
Smale's problems are a list of 18 challenging problems for the twenty-first century proposed by Field medalist Steven Smale. These problems were inspired in part by Hilbert's ...
Taking a connected graph or network with a high graph diameter and adding a very small number of edges randomly, the diameter tends to drop drastically. This is known as the ...
The snub cubical graph is the Archimedean graph on 24 nodes and 60 edges obtained by taking the skeleton of the snub cube. It is a quintic graph, is planar, Hamiltonian, and ...
The snub dodecahedral graph is a quintic graph on 60 nodes and 150 edges that corresponds to the skeleton of the snub dodecahedron, great inverted snub icosidodecahedron, ...
While early soccer balls were constructed in a number of ways, a fairly stadard 32-panel ball was designed by Danish national team goalkeeer Eigil Nielsen in 1962. This was ...
The Soifer graph, illustrated above in a number of embeddings, is a planar graph on 9 nodes that tangles the Kempe chains in Kempe's algorithm and thus provides an example of ...
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