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Snaky


Snaky is the hexomino represented by cells at

 S={(0,0),(1,0),(2,0),(3,0),(3,1),(4,1)}.

The target is used in an unbiased Maker-Breaker game on the initially empty square point lattice. Maker wins by occupying an allowed copy of S, obtained by translations, 90-degree rotations, and reflections.


See also

Hexomino, Maker-Breaker Game, Polyomino

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References

Gardner, M. "Mathematical Games: In Which Players of Ticktacktoe Are Taught to Hunt Bigger Game." Sci. Amer. 240, 18-28, 1979. https://doi.org/10.1038/scientificamerican0479-18.Gardner, M. "Generalized Ticktacktoe." Ch. 13 in Fractal Music, Hypercards, and More: Mathematical Recreations from Scientific American Magazine. New York: W. H. Freeman, pp. 202-213, 1992.Gardner, M. "Harary's Generalized Ticktacktoe." Ch. 37 in The Colossal Book of Mathematics: Classic Puzzles, Paradoxes, and Problems. New York: W. W. Norton, pp. 493-503, 2001.

Cite this as:

Weisstein, Eric W. "Snaky." From MathWorld--A Wolfram Resource. https://mathworld.wolfram.com/Snaky.html

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