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The Sierpiński sieve is a fractal described by Sierpiński in 1915 and appearing in Italian art from the 13th century (Wolfram 2002, p. 43). It is also called the Sierpiński ...
There are several different definitions of the barbell graph. Most commonly and in this work, the n-barbell graph is the simple graph obtained by connecting two copies of a ...
Checkers is a two-player game with the most common variant played on an 8×8 checkerboard with each player starts with twelve pieces of a fixed color on opposite sites of the ...
The word configuration is sometimes used to describe a finite collection of points p=(p_1,...,p_n), p_i in R^d, where R^d is a Euclidean space. The term "configuration" also ...
According to Euler's rotation theorem, any rotation may be described using three angles. If the rotations are written in terms of rotation matrices D, C, and B, then a ...
Mastermind is a simple two-player code-breaking board game invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert. It may have been ...
A permutation cycle is a subset of a permutation whose elements trade places with one another. Permutations cycles are called "orbits" by Comtet (1974, p. 256). For example, ...
An analog of the polyominoes and polyiamonds in which collections of regular hexagons are arranged with adjacent sides. They are also called hexes, hexas, or polyfrobs ...
Rule 30 is one of the elementary cellular automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...
The base-3 method of counting in which only the digits 0, 1, and 2 are used. Ternary numbers arise in a number of problems in mathematics, including some problems of ...
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