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Polygon Tessellation


PolygonTessellation

The breaking up of self-intersecting polygons into simple polygons (illustrated above) is also called tessellation (Woo et al. 1999).


See also

Polygon, Polygon Clipping, Tessellation, Triangulation

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References

Woo, M.; Neider, J.; Davis, T.; and Shreiner, D. Ch. 11 in OpenGL 1.2 Programming Guide, 3rd ed.: The Official Guide to Learning OpenGL, Version 1.2. Reading, MA: Addison-Wesley, 1999.

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Polygon Tessellation

Cite this as:

Weisstein, Eric W. "Polygon Tessellation." From MathWorld--A Wolfram Web Resource. https://mathworld.wolfram.com/PolygonTessellation.html

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