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Rule 220 is one of the elementary

**cellular**automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...Rule 222 is one of the elementary

**cellular**automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...Rule 28 is one of the elementary

**cellular**automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...Rule 54 is one of the elementary

**cellular**automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...Rule 62 is one of the elementary

**cellular**automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...Rule 94 is one of the elementary

**cellular**automaton rules introduced by Stephen Wolfram in 1983 (Wolfram 1983, 2002). It specifies the next color in a cell, depending on its ...A square-shaped neighborhood that can be used to define a set of cells surrounding a given cell (x_0,y_0) that may affect the evolution of a two-dimensional

**cellular**...WireWorld is a two-dimensional four-color

**cellular**automaton introduced by Brian Silverman in 1987. The rule for the automaton uses the cell's old value a together with the ...A diamond-shaped neighborhood that can be used to define a set of cells surrounding a given cell (x_0,y_0) that may affect the evolution of a two-dimensional

**cellular**...The game of life is the best-known two-dimensional

**cellular**automaton, invented by John H. Conway and popularized in Martin Gardner's Scientific American column starting in ......