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A random variable is a measurable function from a probability space (S,S,P) into a measurable space (S^',S^') known as the state space (Doob 1996). Papoulis (1984, p. 88) ...
A one-person game played on a rectangular lattice of lamps which can be turned on and off. A move consists of flipping a "switch" inside one of the squares, thereby toggling ...
The Riemann-Lebesgue Lemma, sometimes also called Mercer's theorem, states that lim_(n->infty)int_a^bK(lambda,z)Csin(nz)dz=0 (1) for arbitrarily large C and "nice" ...
The numbers of eigenvalues that are positive, negative, or 0 do not change under a congruence transformation. Gradshteyn and Ryzhik (2000) state it as follows: when a ...
A tag system in which a list of n tag rules (each of a special form) is applied to a system in sequential order and then starting again from the first rule. In a cyclic tag ...
The simplest class of one-dimensional cellular automata. Elementary cellular automata have two possible values for each cell (0 or 1), and rules that depend only on nearest ...
A totalistic cellular automaton is a cellular automata in which the rules depend only on the total (or equivalently, the average) of the values of the cells in a ...
The Einstein field equations are the 16 coupled hyperbolic-elliptic nonlinear partial differential equations that describe the gravitational effects produced by a given mass ...
A shuffle of a deck of cards obtained by successively exchanging the cards in position 1, 2, ..., n with cards in randomly chosen positions. For 4<=n<=17, the most frequent ...
By choosing appropriate rules, it is possible to achieve many forms of synchronization within cellular automata. One version, known as the firing squad synchronization ...
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