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Game theory is a branch of mathematics that deals with the analysis of games (i.e., situations involving parties with conflicting interests). In addition to the mathematical ...
The integer sequence beginning with a single digit in which the next term is obtained by describing the previous term. Starting with 1, the sequence would be defined by "1, ...
An analog of the polyominoes and polyiamonds in which collections of regular hexagons are arranged with adjacent sides. They are also called hexes, hexas, or polyfrobs ...
A random-connection model (RCM) is a graph-theoretic model of continuum percolation theory characterized by the existence of a stationary point process X and a non-increasing ...
Regge calculus is a finite element method utilized in numerical relativity in attempts of describing spacetimes with few or no symmetries by way of producing numerical ...
Sociable numbers are numbers that result in a periodic aliquot sequence, where an aliquot sequence is the sequence of numbers obtained by repeatedly applying the restricted ...
The game of tic-tac-toe, also spelled ticktacktoe and also known as 3-in-a-row or "naughts and crosses," is a game in which players alternate placing pieces (typically Xs for ...
A Turing machine is a theoretical computing machine invented by Alan Turing (1937) to serve as an idealized model for mathematical calculation. A Turing machine consists of a ...
A Turing machine which, by appropriate programming using a finite length of input tape, can act as any Turing machine whatsoever. In his seminal paper, Turing himself gave ...
A die (plural "dice") is a solid with markings on each of its faces. The faces are usually all the same shape, making Platonic solids and Archimedean duals the obvious ...
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