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To color any map on the sphere or the plane requires at most six-colors. This number can easily be reduced to five, and the four-color theorem demonstrates that the necessary ...
The four-color theorem states that any map in a plane can be colored using four-colors in such a way that regions sharing a common boundary (other than a single point) do not ...
The Heawood four-color graph is the 25-node planar graph illustrated above that tangles the Kempe chains in Kempe's algorithm and thus provides an example of how Kempe's ...
An optical illusion consisting of a spinnable top marked in black with the pattern shown above. When the wheel is spun (especially slowly), the black broken lines appear as ...
Define a valid "coloring" to occur when no two faces with a common edge share the same color. Given two colors, there is a single way to color an octahedron (Ball and Coxeter ...
The problem of deciding if four colors are sufficient to color any map on a plane or sphere.
A coloring of plane regions, link segments, etc., is an assignment of a distinct labeling (which could be a number, letter, color, etc.) to each component. Coloring problems ...
WireWorld is a two-dimensional four-color cellular automaton introduced by Brian Silverman in 1987. The rule for the automaton uses the cell's old value a together with the ...
Assignment of each graph edge of a graph to one of two color classes (commonly designation "red" and "green").
A 3-coloring of graph edges so that no two edges of the same color meet at a graph vertex (Ball and Coxeter 1987, pp. 265-266).
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