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The study of efficient algorithms for solving geometric problems. Examples of problems treated by computational geometry include determination of the convex hull and Voronoi ...
Geometry is the study of figures in a space of a given number of dimensions and of a given type. The most common types of geometry are plane geometry (dealing with objects ...
Geometry
While many computations admit shortcuts that allow them to be performed more rapidly, others cannot be sped up. Computations that cannot be sped up by means of any shortcut ...
The computational paradigm is a term introduced by Wolfram (2002, 2021) to describe the idea of using simple programs rather than mathematical equations (the latter of which ...
Some computations allow shortcuts which can be used to speed them up. Consider the operation of raising a number to a positive integer power. It is possible, for example, to ...
Almost all processes that are not obviously simple can be viewed as computations of equivalent sophistication (Wolfram 2002, pp. 5 and 716-717). More specifically, the ...
Computational number theory is the branch of number theory concerned with finding and implementing efficient computer algorithms for solving various problems in number ...
The study of random geometric structures. Stochastic geometry leads to modelling and analysis tools such as Monte carlo methods.
The study of figures on the surface of a sphere (such as the spherical triangle and spherical polygon), as opposed to the type of geometry studied in plane geometry or solid ...
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