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The problem in computational geometry of identifying the point from a set of points which is nearest to a
given point according to some measure of distance. The nearest neighborhood problem
involves identifying the locus of points lying nearer to the query point than to
any other point in the set.
The nearest neighbor from the set of
points , can be computed
in Mathematica
using Nearest[ u1, u2, ..., x].
Smid, M. "Closest-Point Problems in Computational Geometry." Ch. 20 in Handbook of Computational Geometry (Ed. J.-R. Sack
and J. Urrutia). Amsterdam, Netherlands: North-Holland, pp. 877-935, 2000.
Skiena, S. S. "Nearest Neighbor Search." §8.6.5 in The Algorithm Design Manual. New York: Springer-Verlag,
pp. 361-363, 1997.
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