Take any positive integer of two digits or more, reverse the digits, and add to the original number. This is the operation of the reverse-then-add sequence. Now repeat the procedure with the sum so obtained until a palindromic number is obtained. This procedure quickly produces palindromic numbers for most integers. For example, starting with the number 5280 produces the sequence 5280, 6105, 11121, 23232. The end results of applying the algorithm to 1, 2, 3, ... are 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 11, 33, 44, 55, 66, 77, 88, 99, 121, ... (OEIS A033865). The value for 89 is especially large, being 8813200023188.
The first few numbers not known to produce palindromes, sometimes known as Lychrel numbers (VanLandingham), are 196, 295, 394, 493, 592, 689, 691, 788, 790, 879, 887, ... (OEIS A023108).
The numbers obtained by iteratively applying the algorithm to 196, the smallest such number, are 196, 887, 1675, 7436, 13783, ... (OEIS A006960),
and no palindromic member of this sequence is known. The special number 196 therefore
lends itself to the name of the reverse-then-add algorithm.
In 1990, John Walker computed iterations of the algorithm on 196 and obtained a number
having
digits. This was extended in 1995 by Tim Irvin, who obtained a number having
digits. M. Sofroniou (pers.
comm., Feb. 16, 2002) gave an efficient Wolfram
Language implementation that has complexity
for
steps, requiring approximately 10.6 hours on a 450 MHz Pentium
II to compute
iterations. Extrapolating the timing data suggests that approximately 42 days would
be needed on this same machine to match Walker's
iterations.
The rec.puzzles archive incorrectly states that a -digit nonpalindromic number is obtained after
iterations. However, the correct resulting number is
digits long. As of May 1, 2006,
it had been determined after
iterations that a resulting palindromic
number would have more than 300 million digits (VanLandingham).
The number of terms
in the iteration sequence required to produce a palindromic
number from
(i.e.,
for a palindromic number,
if a palindromic number
is produced after a single iteration of the 196-algorithm, etc.) for
, 2, ... are 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2,
2, 2, 2, 3, 2, 2, 1, ... (OEIS A030547). The
smallest numbers that require
, 1, 2, ... iterations to reach a palindrome are 0, 10, 19,
59, 69, 166, 79, 188, ... (OEIS A023109).